Head through the gates and you'll see some cursed revenants around, along with patches of cursed fire. You will gain 26,950XP (no XP in DE Edition). Speak to one of the two citizens near the fountain and rubble, and you will learn that the Voidwoken attacked the Lizard Consulate. As you approach the consulate and dead voidwoken, this quest will start. Go near the Lizard Consulate in Arx (co-ordinates around X:207, Y:358). Hatch the egg with a little fiery encouragement.Make your way into the Lizard Consulate.Approach the Consulate and find out what happened.But why? Would you be able to uncover the truth? Going near the Lizard Consulate in Arx, you realize that the Voidwoken have attacked it, leaving it in ruins. The generator should not be placed directly on the stone.The Consulate / A Lizard Nightmare is a Quest in Divinity: Original Sin II. It is worth making at least a minimum distance between the mechanisms. The cable rotates automatically the path to it should not be blocked by stones. The generator also needs to be filled with gasoline. If the cable is not laid to the end, then it will look like this: To do this, in build mode, by selecting the cable on the tab, you need to tap directly on the substation and directly on the generator. If there is still no electricity, check that you have run the cable to both mechanisms to the end. If you have an extra one lying around on the old base, then it will not work for such purposes. The generator also needs to be built in the settlement itself. You place the generator in build mode, just like the cable. In the first case, the workbench is connected by cable to the generator, in the second - to the water pump. Workbenches may require both electricity and water.
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